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<editorsnote> Hi, I'm Jen Friel, and we here at TNTML examine the lives of nerds outside of the basements and into the social media, and dating world.  We have over 75 peeps that write about their life in real time. (Real nerds, real time, real deal.) Sit back, relax, and enjoy some of the stories!! </editorsnote>

 

 

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Entries in gamer news (2)

Sunday
Jul102011

#GamerNews: The next big MMO

<editorsnote> I am not a gamer ... at all. My brother was the gamer in the family and subsequently beat the bejesus out of me if I touched our Genesis. Needless to say, I don't game - but I actually do to this day find it theraputic to watch gamers. Kinda gnarly ... but anywho, I'd still like to keep you all caught up on gaming news - so my buddy Adam aka Violent Gamer is gonna help out and keep you guys in the know ... cause we're fucking nerds man, WE GOTTA KNOW!!!! </editorsnote>

#TalkNerdyToMeLover's @Violent_Gamer

With many MMO gamers starting to retire from World of Warcraft, some are looking for the next big MMO to release. In this article I will be going over some big contenders that will be coming into the MMO market, some of which I got to play at E3 this year. There are countless MMOs that are available right now but I will just be focusing on potential contenders that may take over the WoW market.

Tera

As we covered in our first impressions of Tera, this MMO has a lot to offer for players looking for a new experience in the MMO genre. Tera utilizes an action combat system that feels like a third person hack and slash, but also a shooter if you are a ranged class. Also, a unique aspect of the game is the player driven political system that can impact what happens in certain areas of the world map.

Action combat in MMOs are starting to gain momentum. With players tired of single targeting combat like World of Warcraft, Tera's combat system actually requires your full attention during enemy encounters. With the ability to dodge, block and use ranged attacks, the combat uses skill and timing to defeat your enemies. During my hands on time, I played a priest and had to combine different spells and abilities to create heavy combos in order to use her full potential. This was just a taste of the diverse combat system Tera is using.

One of the more intriguing aspects of the game is the player run government system. This brings something new and interesting that previous MMOs have not taken advantage of with their large communities. There are two tiers to the political system, the Vanarchs, who are the lords of a section of the world map, and the Exarch, who rule an entire continent.

From what we can gather, the path of the Vanarch will require either high ranking in PvP or by winning a popular vote during a week-long election that takes place every 21 days. If you become a Vanarch, you gain access to various privileges such as controlling the taxes in your zone, enabling or disabling PvP in your zone and also unlocking special vendors.

The new political community in Tera brings a new and exciting way to play MMOs. Depending on what the government is like at the time, everyone can be very prosperous, or end up living a life in tyranny. Tera is set to release in the last quarter of 2011.

Star Wars: The Old Republic

Star Wars: The Old Republic is probably the most anticipated MMO in development. With BioWare at the helm, you can expect Star Wars to be a very strong story driven MMO. The game will be fully voiced and feature the same interactive dialogue seen in Mass Effect and Dragon Age that will alter your characters story progression. Though there are some slight differences in game play, The Old Republic will feel familiar to World of Warcraft players.

The Old Republic is really pushing the story driven experience.  Each class will have a different saga and will have the ability to change their overall progression with the interactive dialogue used during missions.  When grouped with other players, team members will also be able to choose the course of the mission during interactive dialogue scenes.  The Old Republics story driven campaign will be leaps and bounds over the competition.

In my mind, Star Wars: The Old Republic has the greatest chance of taking over the MMO market.  Whether your a fan of the Star Wars series or your just looking for a new MMO to get into, Old Republic offers something new and exciting but has familiar fundamentals any gamer can get into.  Plus, its fucking Star Wars man!

Rift: Planes of Telara

Rift is the one game on this list that is already out, but it still did interesting things for the genre and obtained a large fan base. First and most importantly it created a new and unique player versus environment dynamic that was created with invasions and rifts. There are two factions in this game that constantly fight in player versus player and throughout the world (on pvp servers) but with a invasion comes then it no longer matters. People tend to ignore the factions and end up fighting together against a common invader that threatens to take over their quest areas, encampments and quest givers. Often the invasion is so large that it makes it damn near impossible to ignore it, forcing everyone in the area to flee or join the fight. Has any other MMO done that? Not to my knowledge.

On top of invasions, Rift also improves upon many common MMO dynamics. For instance it has a incredibly easy to use group system, non-cumbersome UI (interface), many customization options from cosmetics (clothing) to guilds to UI, easy and familiar loot system and a multi currency system that allows for a build up of many different types of currency at the same time without it being confusing. Rift does a lot right, but it is not the contender that Guild Wars 2 and Star Wars are, although it may be on the same level as Tera. Rift does not do a lot new, other than Rifts/invasions, but everything it does it does very well and with a lot of polish. For a early preview of the game, up to level 30 or so (out of 50 levels), check out our post from March. Rift Hands-On Preview.

Guild Wars 2

Guild Wars was a successful MMO created by ArenaNet a few years after the release of World of Warcraft.  While other MMOs focus on leveling and gear, Guild Wars focus was on building and collecting your skill and utilizing your abilities to progress in the game.  Set 300 years in the future, much has changed in the world including new races and an overhaul of the graphics.  If you enjoyed the original, Guild Wars 2 looks to improve upon its old system and bring new aspects to exploration, questing and combat (lets just hope they don't introduce a subscription fee).

One of the big changes coming to Guild Wars 2 is the open map exploration, rather than the instance structure like the previous game.  Questing is meant to bring players together and use teamwork to accomplish quests rather than competing for the same items.  Items and experience will depend on your involvement during fights.  When playing in dungeons, players will first run through in story mode, after that players can then group up and find themselves facing different enemies and bosses and pathway options the second time around.

Guild Wars 2 has a combat system unlike other current MMOs on the market.  Rather than only having skills increase when you level, their system splits the skill bars in two:  5 skill slots for an equipped weapon and another 5 slots that a player can customize with whichever class they choose.  This is to give a diverse style of game play so each player is not the same.  The game also features an action combat system rather than a target attack system, this will let players dodge, block and evade attacks from enemies in real time and not requiring stats to do it for you.

#nerdsunite

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Friday
Apr152011

@Violent_Gamer Shogun 2 #Review

 #TalkNerdyToMeLover's @Violent_Gamer

 

War is bloody and grim but Shogun is not. It fills you with the feeling of hope against a hopeless struggle. When the Shogunate, the government, declares war on you it makes or break you. You must fight and die or be crushed under the coming storm. The realm divides and you can only hope someone will be on your side. This is one of the few events of Shogun 2 Total War. Creative Assembly developed it and it is produced by Sega, the same as all recent Total War games.

 

(If you are familiar with RTS games ignore this next paragraph.)
If you are unfamiliar with the Total War series, it is a real time strategy series that involves a campaign map in which you run your cities, politics, families, finances and armies. Whenever you are involved in a fight, be it a siege, land battle or naval battle you then go into a detailed fight that allows you to control your army, unit by unit.
For all of you familiar with the Total War series, Shogun 2 does a lot to improve upon all previous attempts. I know I have outlined many of these in previews and articles on Shogun 2 already but there was much more to be explored. Here are some improvements over the more recent Total War games, like Empire Total War and Napoleon Total War.

Improvements
-Multiplayer
-Campaign Map
-Stability Issues at launch
-Clan uniqueness
-Sea battles
-Graphics/Effects
-Families
-Diplomacy
-Battle AI
-Campaign AI

Multiplayer Avatar Conquest is a lot of fun on its own as well. You have a avatar, who is your general, that you can customize in various ways and also unlock and level up. Through achievements you gain new pieces of armor for your general. You get to choose what your banner with be and all of your colors. On top of avatar customization there is also veteran units that you may earn. When a unit does particularly well in a battle the game often gives you the choose to make them a veteran unit. Veteran units are fantastic, they get their own skill tree to level up and they cost slightly more than a normal plain unit, you also may customize there colors. For instance I've fought one person whose army was a full array of colors, so it added insult to injury when I lost to a rainbow colored army. The only downside to veteran units is that they can be injured and must rest for a battle before being used again at full strength, you can use them at half strength or whatever they are at.


All in all this is a great game. I have not felt this kind of draw to a Total War game since Medieval 2 Total War. While the game may be smaller, in scale not in detail, it is very fun and addicting. I often find myself saying just one more turn and before I realize it a hour has gone by and that is a very rare thing these days. I recommend this greatly to anyone interested in strategy games and Japanese culture. The aforementioned bugs have mostly been fixed and are being fixed at a decent rate. Also I've made a video highlighting many battles, land/siege and naval, check it out.
Presentation- 9
*Bug's at retail release are the only thing holding this back
Graphics- 10
*Works on a array of different computer setups and looks gorgeous all around.
Sound- 10
*The soundtrack draws you into the Japanese environment and the battle sounds are fitting.
Gameplay-9
*Simple, yet diverse and exciting. Lot's of options. The flow of battle feels excellent. Bugs hurt it.
Length of Play-10
*There is a lot to do in this game and lots of reason to continually keep coming back.
Violent Score: 9.5



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