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<editorsnote> Hi, I'm Jen Friel, and we here at TNTML examine the lives of nerds outside of the basements and into the social media, and dating world.  We have over 75 peeps that write about their life in real time. (Real nerds, real time, real deal.) Sit back, relax, and enjoy some of the stories!! </editorsnote>

 

 

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Entries in violent gamer (26)

Monday
May092011

#Review: @Violent_Gamer Takes On Portal 2

#TalkNerdyToMeLover's @Violent_Gamer

 

Portal was an original concept and had perfect delivery.  When it first released as part of Valves Orange Box collection, Portal introduced a unique first person puzzle game and memorable characters.  It was short, fun and well executed.  Portal 2 has more to offer than an expansion of  levels, it adds character development, new puzzle elements and one of the best co-op experiences on the market.

Single player in Portal 2 is a fun and exciting experience.  From start to finished I rarely experienced a dull moment, and when I did, it was trying to solve one of the many test chamber puzzles.  The facility is larger, the puzzles are harder and the characters are unforgettable.  GLaDOS is back along with her witty sarcasm that keeps the game devilishly humorous.  This is some of the best voice acting I have heard form any game.  When making your way though the Aperture facility be prepared to laugh most of the way through.

 

 

We’re a lot alike, you and I. You tested me. I tested you. You killed me. I—oh, no, wait. I guess I haven’t killed you yet. Well. Food for thought.

―GLaDOS

Portal 2 takes place after the events of the original game.  You play as Chell, Apertures most ambitious and expendable test subject.  After waking up in a small apartment we are introduced to Wheatley, a small robot voiced by Stephen Merchant who wants to help you to escape from the facility.  With GLaDOS out of the picture, Aperture is dilapidated and overgrown by vegetation.  Once she is mistakenly activated, she scrambles to get everything in working order.  Moving between test chambers, walls and plates will move and she will blame you for the mess.  As you progress through the game, environments change, new puzzle elements are added and you explore the sometimes boring bowels of Aperture Science.

Gameplay is like the original Portal.  For the most part you will be running through test chambers and solving puzzles using your portal gun.  As you progress, the rooms get more challenging and new tools such as speed gel, bouncy gel, lasers, light bridges and tractor beams are added to tease your brain.  Even with the core gameplay centered around solving puzzles, they wont leave you frustrated or feel unfair.  You will however find moments where you cant seem to find the solution that has been in your face the whole time.  Either way you feel a since of accomplishment for getting to the next stage.

 

The best gameplay you will experience is in Co-op mode.  The start of co-op picks up where single player leaves off.  It's no secret GLaDOS is obsessed with continuous testing, so she builds two robots to keep her occupied.  Though co-op doesn't offer an enriched story, you are still continuing through the facility as her test subjects.

Communication is key to playing co-op.  If you play with anyone that is not going to pull their own weight, then you can expect a world of headaches.  With two characters this means four portals.  Valve does a great job fully utilizing the four portals through each test chamber.  Also included are commands that each player can give to each other such as pointing to a wall where a portal needs to go, or telling your partner they need to push a button.  Your best experience with co-op is if you play it with a friend.  This gave hours of shouting and good times followed by a great sense of teamwork.

Valve is one of the best game developers out there.  They take their time making memorable and enjoyable games.  Portal 2 is one of their best achievements.  It's surprising that this game is still running off of the same Source engine used on Half-Life 2.  There are few things that I can say are a negative to Portal 2.  Other than the second part of story mode that slows down and goes into the history of Aperture Science and its origins, Portal 2 is a fantastic experience through and through.  If your sick of your standard first person shooter and want a little verity, Portal 2 is the game for you.

Portal 2 will also be receiving DLC coming this summer.  It will be at the low low price of FREE!!

Presentation: 9.5

A great experience from start to finish.  Some of the best characters in any game.

Graphics: 8.5

Valve still gets some mileage out of its Source engine.

Sound: 10

This is some of the best voice acting I have heard in any game.  Also music and sounds progress as you move through puzzles.

Gameplay: 10

This is one of the most unique styles a first person perspective can offer.  Co-op will blow your mind. 

Lasting Appeal: 7

Once you beat single player and co-op, there isn't much else to do. 

Violent Score: 9 (out of 10)

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Thursday
Apr282011

#Review: @Violent_Gamer Takes On Mortal Kombat

#TalkNerdyToMeLover's @Violent_Gamer

Hide yo' kids and hide yo' wife because Mortal Kombat is here and brought enough blood to put a slaughter house to shame.  The new installment developed by NeatherRealm Studios goes back to the games core gameplay with violent 2D fighting, brutal Fatalities and a rebooted story mode.  So is this new Mortal Kombat a legitimate fighter or just another gory bloodbath?

Good news, this is the real deal.  While previous games were more well known for pushing the envelope for violence, this latest release is actually a competitive fighter.  Even though the single-player modes are challenging and sometimes straight up frustrating, Mortal Kombat still delivers a great fighting engine, bloody fatalities and almost never ending challenges.

 

 

The story of Mortal Kombat has always been a little silly, and with all the spinoffs its hard to know just what the hell is going on in the Mortal Kombat universe.  NeatherRealm Studios did a good thing and started the series from the beginning.  Doing this made it easy for new players and fans to get back into the Mortal Kombat story.  Here is a quick summary, Shao Kahn invaded earth and wants to merge his world with ours.  Raiden (God of Thunder) is the last fighter to take on Shao Kahn and is defeated.  Before Raiden dies he sends a message back to himself to prevent the end of the world.  Thus a complete reboot of the story.

Sure, this may not be the best story you have seen in a video game, but it works.  The story this time around is very easy to follow and there are cutscenes between fights that make the game flow easily from chapter to chapter.   I was entertained from start till finish, mainly because of the quirky characters and  bloody encounters.

Lets talk about the gameplay itself.  Mortal Kombat is back to the 2D plane like the originals.  One on one and tag matches are available if you want to partner with a friend.  The basic elements of the fighter are still there, each character gets their own special set of moves and are easy to execute.  Stringing combos and special abilities to land devastating damage to your opponent may take longer to master. 

The new Super Meter at the bottom of screen give fighters more strategy when facing their opponents.  During the course of a fight the meter will build up depending on the damage you deal and take.  The meter is broken into three segments, each can be spent in different ways.  Filling up the first segment will allow you to enhance your special attacks, dealing more damage.  The second segment will break an opponents combo if they have you stuck in a corner and beating your face in.  When the meter is completely filled you will have an X-Ray attack that deals massive damage and can turn the momentum of any match.

Lets not forget what made Mortal Kombat a household name, the Fatalities.  They are back and more brutal and gruesome than ever.  Each character has 3 Fatalities including a stage Fatality.  The second Fatality can be unlocked by visiting the ever expansive Krypt and spending coins awarded through story mode, arcade mode and the challenge tower.

Online play is what you would expect.  You can join in single Ranked or Unranked matches or join a King of the Hill tournament with you and 7 other opponents to determine who is the champion of Mortal Kombat.  One thing I loved about King of the Hill was being able to interact with other players and grade the fights when they were finished.  Anyone who turtles during a match doesn't earn my respect points.

Even with so many improvements Mortal Kombat is not without its flaws.  During single-player I got frustrated with the imbalances of 2 on 1 fights and some of the ridiculous boss fights.  I understand making bosses harder, but when I have to spam cheap moves to win a fight, I don't feel the same accomplishment when I land big combos to finish my opponent.

One technical flaw I found is not being able to skip through scenes, this gets especially annoying when you want to come back to a fight and have to watch the same 4 minute cinematic you just watched last time you played.

The new Mortal Kombat is a winner when it comes to its predecessors.  Fans of the series and the fighting genre can rejoice now that they have a fun competitive fighter.  I enjoyed Mortal Kombat the most when teaming up with a friend and moving through the arcade mode.  I was disappointed how hard single-player could be but it never kept me from playing through the story.  This is a must buy if you are a fan of the franchise or if your looking to pick up a fighter that stands out from the rest.

Presentation: 8

The story is fun and easy to follow.  Not being able to skip cutscenes sucks...

Graphics: 9

X-ray attacks, Fatalities and environments are badass.  Some character outfits are questionable.

Sound: 9

The sound effects are amazing! bone crunching sounds and the voice acting isnt half bad.  The music could have used some work.

Gameplay: 8

The best fighter of the franchise.  Loved the addition of X-ray attacks and the Super Meter.

Lasting Appeal: 9

With a 300 Challenge tower, story mode, arcade mode, tons of unlockable content and fun online play, this game has a lot of replay value.

Violent Score: 9 (out of 10)

#nerdsunite

Sunday
Apr242011

@Violent_Gamer Reviews iPhone Games

#TalkNerdyToMeLover's @Violent_Gamer

Some old and some new. I've decided to review some iPhone games I've recently come across. The five games are Legendary Wars, Zenonia, Angry Birds Rio, Fruit Ninja and Game Dev Story. All of these games are compatible with iPhone 3 and 4. Also, all of these games have demo's/lite versions that give you some clue of how the game is, but most of them are pretty short. Legendary Wars, Angry Birds Rio, Fruit Ninja and Game Dev Story all have achievements and game center support.

Legendary Wars

 

Legendary Wars is a strategy/castle defense game developed by Liv Games. There are plentyof free PC arcade games similar to this on places like armorgames.com, but what makes this game special is it's depth, length, re-playability, graphics and presentation. You will never see a game with the quality graphics and art style like Legendary Wars has. The story in this game is descent and silly but it's depth and customization make it addicting and enjoyable to play. You have something around eight units that you can upgrade in multiple ways, through attributes and entire tiers; there is a currency system that allows you to do so. On top of that you can upgrade your castle and unlock new maps for the extra modes with the currency.

There are several extra modes outside of the campaign. There is a endless defense mode, side scrolling, survival and a armory. The armory only unlocks after you have beat the game once and one of each of these modes unlocks through playing the campaign. Your currency carries over from these modes to the campaign and vice versa. Each mode has 4 or 5 maps and are fairly fun to play.

The campaign has six environments and over 50 levels. Once you beat the game once you can replay it in a harder difficulty and all of your upgrades for everything carry over. It is impossible to upgrade even half of your army to its max level through one playthrough. The sound complements the game pretty well but isn't extraordinary. The animations are really smooth for the most part but there are a few bugs. The developers offer continuous updates and new content. For $0,99 this game is a really good deal, also this is a pretty new game. I've played it through once already and still enjoy playing all aspects of the game. Check out if you like these kinds of game at all.

Violent Score: 4 (out of 5)

For more info check out http://www.legendary-wars.com/index.shtml

Zenonia

This is a role playing game game, developed by Gamevil Inc., with a old school Zelda game look and feel. This a older game, there is a second Zenonia and a third one in the process, but it is a continuous story so this is where it would start. This game also won a award for best iPhone rpg game in 2009. I was drawn to it because I love games like Secret of Mana or Link to the Past and it is very similar in style. You have three classes to choose from; Paladin, Warrior and Assassin. You can only pick a male character and the only customization is the class difference, but thankfully the story is not linear. You can choose to take a evil or good path.

 

I am happy to say that the story in Zenonia does not suck like many other rpgs. While there is a good deal of go and kill x monsters quests, there are always story quests that make it a lot more interesting. It has a lot of basic features like item stores and quest halls but they are presented well and pleasantly. Combat is pretty basic as well, it uses a d-pad and an attack button that are presented on screen. You have various skills you can unlock, for each class, which are a little clunky to use but they look great.

In the end game is what you would expect it to be, but what makes it good is a well presented story and attractive visuals. The controls are a bit difficult sometimes but once you get used to them it flows pretty well. The length of the game is impressive for a iPhone game, if you do most of the quests it ends up being around 30 hours and for $0.99 that's hard to say no to if you like these kinds of games.

Violent Score: 3.5

For more info check out http://us.gamevil.com/games.php?m=AppStoreDetail&gid=5

Angry Birds Rio

This game is pretty new and it follows the rest of the Angry Birds games developed by Rovio Mobile Ltd. It is pretty much the same as all other angry birds except that it is designed after the environments of the Rio movie that just came out, its a animated children's move. Other than it being designed after that movie it also offers 60 levels, at the moment. In May, July, October and November they will unlock a new section, each section having 30 levels. The two with the game right now are Smugglers Den and Jungle Escape. They both are quite difficult to get 100% on and even more difficult to find all the secret objects.

 

This game seem's like it has a lot but it is only mildly fun after a couple days. The concept is still the same launch birds into objects and free birds or destroy monkeys. While it is simple it is really fun, until you get tired of it, it gets annoying once you realize a lot of levels rely on random luck in order to get the best score. On the other hand the game does look really good and the physics work pretty well. Once this game has unlocked a few more sections, for free presumably, it will have a lot more length and re-playability, but as it is right now it isn't bound to last you more than a week or two. It is only $0.99. If you like games like Crush the Castle then you will probably enjoy Angry Birds Rio at least a little bit.

Violent Score: 3

For more info http://itunes.apple.com/us/app/angry-birds-rio/id420635506?mt=8

Fruit Ninja

Fruit Ninja, developed by Halfbrick Stuidos, is a game where you slice fruit...that's about it. Seriously though that is technically all you do in this game but fortunately it is fun. There are four modes: Zen Mode, Classic, Multiplayer and Arcade Mode. What really makes this game fun is trying to get high scores and combos in order to unlock new backgrounds and slicers. You can unlock all kinds of entertaining slicers, like a disco blade that looks pretty sweet.

Once you get done unlocking everything in Fruit Ninja, which doesn't take long, there is always multiplayer. Multiplayer is pretty fun but it would be a lot more fun if it was local multiplayer, which wouldn't work on a iPhone due to its size. On the iPad though they do have local multiplayer for Fruit Ninja and it is easily the most fun aspect of the game. Arcade mode is my favorite mode due to all the different types of specials that can happen, while the other modes just have to do with time or lives.

My only gripes about Fruit Ninja are the lack of diversity and re-playability. Once you get everything unlocked there isn't much of a draw to the game anymore, other than MP. It is always fun to just play it but it turns into more mindless fun than objectively going after specific goals. In the end though it is only$0.99 so it's hard to complain about it not having more.

Violent Score: 3

For more info http://itunes.apple.com/us/app/fruit-ninja/id362949845?mt=8&ign-mpt=uo%3D2

Game Dev Story

I love this game, it has take quite a hold on me surprisingly. This is the most expensive game of the bunch at $3.99, but it is my favorite. It is a Simultation RPG, which is a pun upon itself since you can develop that very type of game in the game. You have a game company that starts out small, in which you create video games and do contracts for various types of projects. Your main goal is to make the best games out there on the best systems. You have a 20 year time limit to do all you can to be the biggest and best game company out there. The style of this game is interesting and attractive, take a look at this video to see some examples of the game in motion.

You have a group of employee's who all start at level one at their various jobs. There are jobs like designers, coders, sound engineers, software engineers, directors and more. You can improve each individual through training, which costs money and energy, and you may also level up them which makes them cost more but is a guaranteed increase in all of their abilities. The abilities are broken down into program, scenario, graphics and sound. All of you employee's work on everything but for each section of a game you develop you choose a lead who provide the initial points.

 

There are things like gamedev awards that always leave you wanting to get runner up or best game. I have only won runner up and multiple best design and best sound awards. You can use advertising, which costs various amounts of money, to get your name out there and improve your fanbase. They do a lot of things in this game to keep it interesting and diverse, like if you get really good at one genre and you keep making that genre, you lose fans because they are tired of the same genre. Another example is another company making a similar game to yours so your sales aren't going to be as good because of the competition.

There are a lot of different genre's and types of games you can unlock. You may also develop your own console with a software engineer, which are hard to find. Once the 20 year limit is reached all of your hard work is not for nothing, much of it carries over to a new game and can be used again. I could say a lot more about this game but I'm having trouble making it brief, so lets just say it's great and if you like sim's at all you will probably like it. I recommend trying the lite version/demo at the least. As it is the game is $3.99 but that is subject to decrease or increase.

Violent Score: 4.5

For more info http://itunes.apple.com/us/app/game-dev-story/id396085661?mt=8

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Friday
Apr152011

@Violent_Gamer Shogun 2 #Review

 #TalkNerdyToMeLover's @Violent_Gamer

 

War is bloody and grim but Shogun is not. It fills you with the feeling of hope against a hopeless struggle. When the Shogunate, the government, declares war on you it makes or break you. You must fight and die or be crushed under the coming storm. The realm divides and you can only hope someone will be on your side. This is one of the few events of Shogun 2 Total War. Creative Assembly developed it and it is produced by Sega, the same as all recent Total War games.

 

(If you are familiar with RTS games ignore this next paragraph.)
If you are unfamiliar with the Total War series, it is a real time strategy series that involves a campaign map in which you run your cities, politics, families, finances and armies. Whenever you are involved in a fight, be it a siege, land battle or naval battle you then go into a detailed fight that allows you to control your army, unit by unit.
For all of you familiar with the Total War series, Shogun 2 does a lot to improve upon all previous attempts. I know I have outlined many of these in previews and articles on Shogun 2 already but there was much more to be explored. Here are some improvements over the more recent Total War games, like Empire Total War and Napoleon Total War.

Improvements
-Multiplayer
-Campaign Map
-Stability Issues at launch
-Clan uniqueness
-Sea battles
-Graphics/Effects
-Families
-Diplomacy
-Battle AI
-Campaign AI

Multiplayer Avatar Conquest is a lot of fun on its own as well. You have a avatar, who is your general, that you can customize in various ways and also unlock and level up. Through achievements you gain new pieces of armor for your general. You get to choose what your banner with be and all of your colors. On top of avatar customization there is also veteran units that you may earn. When a unit does particularly well in a battle the game often gives you the choose to make them a veteran unit. Veteran units are fantastic, they get their own skill tree to level up and they cost slightly more than a normal plain unit, you also may customize there colors. For instance I've fought one person whose army was a full array of colors, so it added insult to injury when I lost to a rainbow colored army. The only downside to veteran units is that they can be injured and must rest for a battle before being used again at full strength, you can use them at half strength or whatever they are at.


All in all this is a great game. I have not felt this kind of draw to a Total War game since Medieval 2 Total War. While the game may be smaller, in scale not in detail, it is very fun and addicting. I often find myself saying just one more turn and before I realize it a hour has gone by and that is a very rare thing these days. I recommend this greatly to anyone interested in strategy games and Japanese culture. The aforementioned bugs have mostly been fixed and are being fixed at a decent rate. Also I've made a video highlighting many battles, land/siege and naval, check it out.
Presentation- 9
*Bug's at retail release are the only thing holding this back
Graphics- 10
*Works on a array of different computer setups and looks gorgeous all around.
Sound- 10
*The soundtrack draws you into the Japanese environment and the battle sounds are fitting.
Gameplay-9
*Simple, yet diverse and exciting. Lot's of options. The flow of battle feels excellent. Bugs hurt it.
Length of Play-10
*There is a lot to do in this game and lots of reason to continually keep coming back.
Violent Score: 9.5



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Saturday
Apr092011

@Violent_Gamer breaks down SOCOM 

#TalkNerdyToMeLover's @Violent_Gamer

 

The SOCOM games have always been a premier multiplayer experience on the PlayStation consoles. With a strong following of fans since the online hit of SOCOM 2, Zipper Interactive and PlayStation knew they had a franchise to invest in. Their debut on the PS3 system SOCOM however, failed miserably.  SOCOM 4 looks to bring back its fans and attract the new Call of Duty generation of players with their unique approach to military shooters.

SOCOM is a third person shooting game which gives you an over the shoulder perspective of your character.  The camera can go first person if you are using a weapon that features a scope or red dot sights.  The game also features a cover system which allows a more dynamic approach to game play.

After playing the beta for hours, it really feels like Zipper took the time to polish their new release. Though the beta only gives multiplayer access, it is clear to see the dramatic improvements made since its predecessor.  The game now features different modes ("Classic" and new), better menu navigation, player rank progression and better character customization.

SOCOM features new and classic game settings.  The new standard setting features game play like newer generation shooters with respawns and heath regeneration and fewer match rounds.  The new standard mode also introduces airstrikes which is a first for the series.  Airstrikes are activated in different ways depending on what new game mode you are playing (uplink, bomb squad, last defense or suppression).  SOCOM also features classic settings for the hardcore fans of the franchise.

Another game mode that was announced but not offered in the beta is the new Co-Op mode.  This mode puts 5 online friends together against enemies in 6 different maps.  Depending on the mode, players will have to team up together and complete the objective given to them all while fighting off endless waves of enemies.  Players will be able to revive fallen comrades, resupply during battles and gain new weapon mods by completing challenges.  Game settings can also be customized allowing you to choose how many enemies there are in each round. 


SOCOM 4 is looking like it will be the big step forward the franchise was desperately needing.  The improvements to the overall game play are drastic, and I can tell they took a lot of time getting it right.  Even though the game is just in beta, it will be interesting to see what the final product will be.  It is obvious Zipper cares about their product.  Shortly after the beta released, they are already putting a patch through to fix issues players were having with game play.  SOCOM has never been big on the single player experience so maybe this is they year the deliver the full package.  Tune in later this month for the SOCOM 4 review!

 

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